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cs498gd:intro_history_of_computer_and_video_games

Introduction, History of Computer and Video Games

Background

  • Colleges and universities offering game development and theory courses.
  • Developing a game is not just programming.
    • (But the programmers tend to make more money.)
    • Fields of study such as Psychology, Human-Computer Interaction (HCI), Theater, Business, and Film Studies have a major impact on gaming

Some History

  • 1952 - A.S. Douglas of U. Cambridge developed Tic-Tac-Toe for the Electronic Delay Storage Automatic Calculator (EDSAC), a British computer.

1960 -

  • The first games were hacked on oscilloscopes and university mainframes.
  • 1962 - Spacewar. Developed at MIT on a PDP-1 (Programmed Data Processor-1; Digital Equipment); used vector graphics.
  • 1965 - Periscope. Developed by Sega; popularity prompted Sega to ditch the pinball business and produce more of its own games. See http://www.pinrepair.com/arcade/sperisc.htm

1970 -

  • 1971 - Computer Space (a Spacewar clone). Developed by Nolan Bushnell and Ted Dabney; used a regular raster display television set; too ahead of its time.
  • 1972 - Magnavox Odyssey. The first home video game console developed by Ralph Baer. A commercial success ($100 a system, 330,000 sold).
  • 1972 - Nolan Bushnell and Ted Dabney found Atari.
  • 1972 - Pong, the arcade machine (by Atari). Home version released in 1975.
  • 1974 - Tank. Developed by Kee Games. The first arcade game to use ROM chips.
  • 1976 - (Colossal Cave) Adventure. The first text-based interactive fiction game developed by William Crowther and Don Woods on Digital mainframes.
  • 1976 - Breakout. Prototyped by then Atari employee Steve Jobs (with the help of friend Steve Wozniak). See link.
  • 1977 - Atari 2600 (128 bytes of RAM); Apple introduces the Apple II. 2 million Atari 2600s sold by 1980 – thanks in part to …
  • 1978 - … Space Invaders. Developed by Taito in Japan.
  • 1979 - Asteroids. Developed by Atari.

1980 -

  • 1980 - Pac-Man. Developed by Namco. $1 billion since its release.
  • 1980 - Battlezone. Developed by Atari (doing $1 billion in business at the time).
  • 1981 - Donkey Kong, Centipede, Ms. Pac-Man, Galaxian, Tempest.
  • Crash: Game industry > $6 billion in 1981; Atari sales down 50% in 1981; game industry < $800 million by 1984.
  • 1985 - Nintendo Entertainment System (NES).
  • 1985 - Tetris. Developed by Alexey Pajitnov (Soviet Union).
  • 1986 - Sega Master System, Amiga by Commodore (computer), and Atari 7800.
  • 1989 - Sega Genesis (16-bit console), Nintendo GameBoy, SimCity (by Maxis).

1990 - The Console Wars Begin

  • 1990 - Super Mario Brothers 3 (NES)
  • 1991 - Super Nintendo (SNES). 16-bit competitor to the Sega Genesis.
  • 1991 - S3 introduces first single chip graphics accelerator for PC.
  • 1991 - Street Fighter II (Capcom) and Wolfenstein 3D (id Software)
  • 1992 - Mortal Kombat by Midway.
  • Nintendo has $7 billion in sales worldwide; Sega and Nintendo consoles dominate 80% of the computer/video game market.
  • 1993 - DOOM (id Software; not true 3D) and Myst (Broderbund).
  • 1993 - 7th Guest. First game with full-motion video.
  • 1995 - Windows 95. Make game development significantly easier (DirectX SDK, plug-and-play).
  • 1995 - Two 32-bit systems: Sega Saturn and Sony PlayStation.
  • 1996 - Nintendo 64. Cartridge based system aimed for the younger market.
  • 1996 - Quake (id Software). Real 3D engine; multiplayer online game
  • 1997 - Standardization of 3D acceleration; Pentium II 200 MHz PCs.
  • 1997 - Ultima Online. First 3D Massive Multiplayer Online Role Playing Game (MMORPG).
  • 1997 - GoldenEye 007 released for N64, developed by a team who had never developed a game before; created a smooth multi-player mode as an afterthought.
  • 1997 - Final Fantasy VII released for PS1.
  • 1998 - The Legend of Zelda: Ocarina of Time released for N64.
  • 1998 - Dance Dance Revolution (Konami) introduced. A pioneer in the rhythm and dance video game genre.
  • 1999 - Sega Dreamcast. 128-bit console.

2000 -

  • 2000 - The Sims, developed by Maxis and published by EA. Became one of the the best-selling PC games of all time (>175 million copies sold).
  • 2000 - Sony PlayStation 2. 128-bit console; 294 MHz processor (“Emotion Engine”).
  • 2001 - Microsoft XBox. 128-bit console; Pentium 4 733 MHz processor; DirectX API.
    • Launch title: Halo
  • 2001 - Nintendo GameCube. 128-bit console; IBM Gekko Processor at 403 MHz.
  • 2001 - Grand Theft Auto III. Developed by Rockstar Games.
  • 2004 - Two handheld systems: Nintendo DS, Sony PlayStation Portable (PSP)
  • 2004 - World of Warcraft
  • 2004 - Flash MX 2004 (ActionScript 2.0); begin the Flash games revolution
  • 2005 - Microsoft XBox 360. Custom IBM PowerPC and ATI Graphics processors.
  • 2005 - Guitar Hero I
  • 2006 - Guitar Hero II
  • 2006 - PlayStation 3 (PS3); Blu-ray
  • 2006 - Nintendo Wii.
  • 2007 - Apple iPhone.
  • 2007 - Halo 3; >14.5 million copies sold worldwide.
  • 2007 - Rock Band for PS3 and XBox 360 by Harmonix Music Systems.
  • 2009 - Wii Sports becomes the best-selling game of all time. (>82 million copies sold to date)
  • 2009 - 2D games still going strong! (?) New Super Mario Bros. Wii.
  • 2009 - Angry Birds
  • 2010 - Apple iPad
  • 2010 - iPhone 4
  • 2010 - Microsoft Kinect, PlayStation Move

  • 2012-13 - XBox One, Playstation 4, Wii U, Ouya (attempt at crowd-funded model, Android-based), “Steam Box”
  • 2014-now - VR, League of Legends (professional electronic sports), twitch.tv (live game streaming), people still can't let Pokemon Go
  • Quickly changing/advancing technologies (e.g., graphics)
  • Physical motion and tangible interfaces
  • Casual/Simple gaming
  • Mobile gaming
  • Bigger game development budgets
  • Price wars for games and consoles / hardware
  • Online / multiplayer
  • Downloadable content (available on all major game consoles)
  • User-generated content (iPhone and Android app stores)
  • Increased concern with security
  • More support by game developers, more tools available
  • Virtual/Augmented reality

Discussion

  • Favorite video / computer game, and why?

Expectations and Goals

  • Roadmap: Game Design ⇒ 2D Game Development Concepts ⇒ Game Mechanics Implementation ⇒ Game Production
  • Build at least one large-scale game (full development life-cycle)

cs498gd/intro_history_of_computer_and_video_games.txt · Last modified: 2016/09/09 20:56 by jchung

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