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cs498gd:game_quality_assurance

Game Quality Assurance

…also known as, game testing

pennyarcadegametesting.jpg

Reading

Game Testing Common Perceptions: Myths and Facts

  • To the general population, being a game tester sounds like a dream job.
  • Testing is not easy.
  • Many of the best programmers and engineers started their career as testers.
    • Testing trains you in what to look out for and to not make embarrassing errors.

Game Testing Glossary:

  • Quality Assurance (QA) - the professional term for testing
  • Bug - A software problem that exists at the implementation-level (i.e., only exists in source code)
  • Flaw - A software problem at a much deeper level, particularly in the design, which likely bleeds into the code level as well
  • System testing - Test the individual game components; primarily done internally, within development team
  • Play testing - Primarily done among development team, product and marketing managers
  • Alpha - Refers to the fact that everything has been implemented, but there are many bugs and gameplay/functionality issues; testing audience widens to senior-level personnel in company
  • Beta - Refers to the fact that everything has been implemented, and many critical gameplay/functionality issues and bugs have been resolved (but there are small bugs still lingering); even wider audience, nearly public

The Real World

  • No software is perfect.
  • Software is getting more difficult to make and manage due to increasing…
    • Complexity
    • Demand for extensibility
    • Demand for connectivity
  • Testing often done very late in the integration process, right before roll-out.
  • Testing can be a thankless and under-appreciated job.
    • You will likely tick off engineers and programmers when you find bugs, and tell him/her to fix them.
    • Because testing is done so late in the integration process, a lot of known and found bugs will not be resolved in time because the product needs to be shipped.
    • Most “agree” that testing should be tightly incorporated into the development cycle, but testing is often pushed to the very end.

Skills Required

  • Excellent communication - You will interact with developers. You need to explain things clearly. Developers must to able to comprehend and recreate the problems you describe.
  • Tech and game-savvy - You must be able to play the game, and navigate through the product, largely on your own with minimal instructions.
  • Endurance - You must be able to work on a project for a long time, for many hours at a time, especially during crunch time.
    • There will likely be much repetitive and mundane work consisting of playing an unfinished game over and over again, installing software, adding/removing hardware.
  • A good attitude

General Defect Tracking

  • Reporting bugs
    • Done through defect tracking systems.
    • Your report must be descriptive and concise for the developers to recreate and fix the problem.
  • The types of bugs that you report (by severity):
    • Showstopper - These bugs must be fixed immediately. (e.g., glaring problems including audio glitches, game crashes, missing features, etc.)
      • Consequences could include: bad press, poor sales, people getting fired, and a black mark on the company's name.
    • Serious - Problems that gamers will likely notice, but does not take away from the gameplay experience (thus, can hold off on fixing immediately)
    • Low - Not so glaring problems that can be fixed in the next revision or patch
    • Suggestion - Changes or feature additions that would be nice to have
  • Other possible fields in a bug report:
    • Reported on date
    • Report by (your name)
    • Assigned to (developer)
    • Feature affected
    • Description
    • Build/version of game affected
  • Response to bug report:
    • The assigned-to developer will look into the problem and will add to the report:
      • A status: {Open, Closed, Resolved, Not a bug, Cannot replicate}
      • Resolved on date
      • Resolution method
      • Assigned to (another developer)
  • After bug has been resolved, tester must verify the fix.

Types of Testing

Regression Testing

  • If you have a plan to test a set of features, and changes and bugfixes are made, you have to go back and retest everything (the set of features) from the start.
  • Important if you have a patch to be released for the game.
  • Bugfixes and changes can introduce new bugs.

Usability Testing

  • Very different from QA testing
  • Not necessarily trying to find bugs
  • What you are testing in usability testing:
    • Ease of use
    • Interface design
    • Can you perform a certain task in a game?
    • Is the game actually fun?
  • Evaluation
    • Usability testing should be conducted by someone who is not a developer (no knowledge of the game, thus no influence on testing).
    • Subjects should also have no prior knowledge of the game.
    • Subjects must be carefully monitored, and all actions documented by evaluator/interviewer (e.g., note where the subject was confused, monitor repeated mouse button and keyboard presses).
    • Subjects are encouraged to think aloud.

Game QA Best Practices

Integrate QA

  • Integrate testing into the development process.
  • Instead of testing everything at the end, test at certain milestones.

QA Automation

  • A lot of QA work is mundane.
  • Write scripts, where possible, to do repeated and mundane tasks.
    • Scripted testing can be very efficient and save a lot of person-hours.

Have a test plan

  • Define what needs to be tested.
  • Provide a list of expectations for testers.
  • Prioritize:
    • You do not necessarily want to test everything, but you do want to test the critical game features.
  • Identify the classes of problems to be tested for a feature (e.g. kicking a soccer ball), and test the classes a number of times in different game settings:
    • Kick the ball out-of-bounds.
    • Kick the ball to another player.
    • Kick the ball into the goal.
    • Run and kick the ball.
    • Kick the ball while it is stationary (free-kick or corner kick).

cs498gd/game_quality_assurance.txt · Last modified: 2018/11/15 13:50 by jchung

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