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cs498gd:cs-498_game_ideas_fall_2011

Fall 2011 Game Ideas


VI-Learning Game (Run away! Run away!)

  • arcade game involving the vi-keys as direction keys and also other basic vi editing keys
    • yy to yank a line and p to paste a line to set up blockades or booby traps against an oncoming enemy
    • or … Use vi editing keys to create blockades to guide a lemming-like creature(s) to a goal and keep them out of harm's way.
    • Have fun and learn vi keys at the same time!
      • Uh … yeah

Light Cycles from Tron

  • should be do-able in 2D
  • requires only continuously growing line segments in 4 directions
    • the hard part is keeping track of the location of all the line segments and compute collisions with these line segments
  • would require “AI” if 1 player
  • 2 player might suffer from same keyboard unresponsiveness as Right2Live when 2 players are mashing the keys at the same time.
  • Watch: http://www.youtube.com/watch?v=jambBeueIoU (3D implementation of this game)

WarioWare Clone

    • “The distinctive feature of all WarioWare games is that they are collections of short, simple games (“microgames”) presented in quick succession. Each of these microgames lasts about three to five seconds and must be completed, or else a life will be lost. For example, there is a microgame where the player must zap a spaceship; in another, Wario must collect coins in a Pac-Man-like maze. The numerous microgames are linked together randomly and steadily increase in speed and difficulty as the player progresses.”

A rhythm game

  • A lot of the popular ones require just four directional keys, don't they?

Bosses Forever

  • The idea is to be provided with a party of one or more fully-upgraded characters with a slew of abilities and powers available to them.
  • Balance exists in the strategy of what skill/ability to use when and against what foe.
    • Foes may have explicit weaknesses or overwhelming strengths that require a re-tooling of strategy.
  • Items provided will enhance playability and variability.
  • Alex Karpodinis, updated 10/8/09

Snake

  • A snake moves around the plane picking up food.
  • Each time the snake collects a piece of food it's tail grows.
  • The snake must avoid hitting it's own tail and hitting the walls that border the plane.
  • The player uses the Up, Down, Left, and Right arrow keys to control the snake.
  • The player cannot stop the snake's movement while the game is in progress
  • Shannon LaPiedra, s0641339

Top Down Shooter

  • The player controls some type of vehicle from the top down perspective.
  • Enemies come from the top of the screen down and past the player.
  • The player can use either the keyboard or mouse to maneuver the vehicle.
  • Bosses can be put at the end of each level which the player must defeat to reach the next stage.
  • The player is rewarded points for each enemy killed and a high score is recorded.
  • Coins can be randomly dropped from enemies which can be used to buy upgrades for the player's vehicle.
  • Eric Fay

Missile Command

  • The player controls missile defense systems that are trying to destroy incoming enemy missiles.
  • The object is to protect the six cities the player has under them.
  • The player uses the mouse in order to aim the crosshair at the oncoming missiles
  • The game goes up by levels, and each level continues to get harder as the game goes on
  • As the levels continue, bombs appear which can dodge your attack if it is not a direct hit
  • It was created by Atari and was an arcade game
  • There is no way to win persay, it is mainly how long you can last and how many points you can achieve
  • The game ends once all of the six cities are wiped out.
  • Extra bonus points are achieved if you have extra missiles and cities remaining at the end of the level
  • Richie Hearon s0729225

Battlezone

  • The player controls a tank that can be driven around the map
  • Enemy tanks appear and the player must destroy them before being destroyed
  • There are obstacles that the tanks can hide behind for protection
    • These obstacles can not be destroyed in the original
  • The player is given a compass to find the enemies
  • The idea is to keep playing until your tank is destroyed
  • Originally an arcade game released in 1980 by Atari
  • There are also UFO's that don't attack the player but they can be destroyed for extra points
    • In the original game there was a myth that this would bring down a mother ship to destroy you after enough UFO kills
  • original game uses vector graphics
  • Jordan Apgar s0626532

Tower Defense

  • The player has to stop waves of enemies from reaching a certain destination
  • Each wave is harder than (or at least different from) the last
  • If a certain amount of enemies reach their destination the player loses
  • The player is given a certain amount of resources to buy and place barriers that can impede the progress of and attack the enemies
    • In some versions enemies can damage/destroy the barriers which can be repaired/upgraded between waves
  • Resources are awarded for each enemy destroyed
  • Jansen Orfan s0621529

Lunar Lander

  • The Player controls a space ship that must land on specific areas for points.
  • Each Level has different gravity and more dangerous terrain which increases challenge on each level.
  • The ship has a limited amount of fuel to allow it to land.
  • If the ship crashes into an obstacle or loses all of its fuel the game is over.
  • George A. Villa s0666738

cs498gd/cs-498_game_ideas_fall_2011.txt · Last modified: 2013/10/10 12:35 by jchung

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