Loop to get player input. (o, f, ?, c, q) and row, col
o: toggle visibility of Cell(row, col) to ON
If player hit mine at row, col, LOSE.
If Cell(row, col) has mineCount==0, call clearZero() method.
f: toggle flagged status of Cell(row, col) to ON
?: toggle questioned status of Cell(row, col) to ON
c: toggle flagged, questioned status of Cell(row, col) to OFF
q: QUIT
End of Loop: